Latest · Session 5 · Oct 5, 2026
One More Room
The party was in the second level of the Barrow Mound and ready to leave, but Tim pushed for “one more room” to the north. At a T-intersection they searched a room to the west: a scribe’s workshop with a desk (a pot-painting manual and dried paints), a rotting footlocker (picked open by Poldmere after Nobbins failed the lock; it held fist-sized rocks carved with shells and acorns), and shelves of old histories. Cassius found one standout, a gold-rimmed codex called Lives of the Saints, worth about 2,000 GP to the right buyer.
Next time
- Once Tim and Nick are back from Chicago, probably the following week, decide among the open threads:
- Hogboon’s dragon: The party never went back to the dragon’s lair and still owes the goblin king a live dragon.
- The giant: Learn why it hates the goblins and whether a standoff could be restored to help with the dragon.
- The alchemist’s repose: Aurelian is very interested in finding it (northeast; the party’s exact route is unknown).
- Tim suggested asking around town for someone who can explain the giant, and then dealing with the dragon using Poldmere’s new sword.
- Sort out loot and inventory between sessions on a shared treasure tracker.
- Andrew said only a few threads remain in the current module, and that the group’s next game after it is Black Apple Brew, which Tim has been prepping and Andrew will play in.